DRAWN TO PHYSICS · IPHONE + IPAD

Draw it. See what physics does.

A blue line can become a bridge. Two red wheels can turn your drawing into a car. Add weight, bounce, grip, gears, ropes, or springs, then press play and learn from what happens.

In development · App Store release not available yet
Lifestyle image of a child drawing a blue ramp on an iPad while a parent watches a red ball roll toward a yellow star
36 puzzlesEvery level is selectable
20 stamp familiesWheels, gears, cars, seesaws, and more
Finger or PencilApple Pencil is optional
OfflineNo account, ads, or analytics
TRY, WATCH, CHANGE

A small experiment you can share.

These are generated lifestyle scenes based on the current game. The gallery below contains actual captures from the native iPhone and iPad build.

Lifestyle image of a father and daughter testing a blue car they built together in Drawn to Physics on an iPad
01 / BUILD TOGETHER

Make a car. Guess what it needs. Press play.

Draw a body, add two wheels, choose which way they spin, and see whether the car moves. If it tips or slips, pause and change the design.

Lifestyle image of a mother and son exploring a chain-reaction machine together in Drawn to Physics on an iPad
LITTLE DRAWINGS. BIG DISCOVERIES.

There is no timer waiting for the right answer.

Start with a puzzle or a blank piece of paper. Move a part, make it heavier, swap the material, or rebuild the whole idea. Children can test their own plan while a grown-up asks the next useful question: what do you think will happen?

The current game works without an account or internet connection. Drawings and puzzle progress stay on the device.

See how the playground works
ACTUAL GAME CAPTURES

The paper, tools, and machines in the current build.

These six images come from the native app capture flow. They are not interface mockups.

Actual Drawn to Physics chapter screen showing six groups of physics puzzles
01 / Choose a puzzleExplore 36 challenges across six chapters, with every level available to select.
Actual Drawn to Physics puzzle screen with a red ball, a drawn blue bridge, and a yellow goal star
02 / Draw a bridgeA line becomes a physical object. Press play and watch the ball meet your design.
Actual Drawn to Physics workshop filled with gears, pendulums, ramps, a car, and a springboard
03 / Build a machineCombine drawn bodies, joints, gears, ropes, springs, wheels, and moving parts.
Actual Drawn to Physics stamp tray with shapes, wheels, gears, cars, and machine parts
04 / Start with a stampUse a ready-made part, then connect it to something you drew yourself.
Actual Drawn to Physics material controls for wood, rubber, metal, ice, weight, bounce, and grip
05 / Change how it behavesTry wood, rubber, metal, or ice. Adjust weight, bounce, and grip separately.
Actual Drawn to Physics workshop with a blue hand-drawn car body and two powered red wheels
06 / Draw your own carAdd wheels, choose a spin direction and speed, then give the car room to drive.
HOW IT WORKS

Draw. Add physics. Try again.

The game keeps the experiment visible. You can pause, move a part, undo a change, and press play again without losing the idea.

01

Draw or stamp

Open lines become rods. Closed outlines become solid shapes. Stamps give you wheels, gears, cars, seesaws, and other useful parts.

02

Choose behavior

Connect parts with axles, pins, fixed joins, ropes, or springs. Change material, weight, bounce, grip, or motor direction.

03

Press play

Watch gravity and contact do the rest. Pause to move, turn, or resize a part, then test the next version.

ROOM FOR ANOTHER IDEA

Puzzles when you want a goal. Blank paper when you do not.

SOLVE A SMALL PROBLEM

Bridge a gap or guide the ball.

Each puzzle gives you a physical situation and a goal. Your drawing is part of the answer, but there is room for different constructions.

BUILD FROM SCRATCH

Start with an empty workshop.

Make a car, a pendulum, a gear train, or a chain reaction. Name the invention and reopen it later.

PLAY SIDE BY SIDE

Ask what might happen next.

Take turns drawing, changing one property, and watching the result. The game is designed for curious children and the grown-ups beside them.

TAKE IT ANYWHERE

Keep the whole playground offline.

No login or network connection is needed. The current build contains no advertising, analytics SDK, subscription, or in-app purchase.

GET DRAWN TO PHYSICS

The App Store link is not live yet.

Drawn to Physics is still being prepared for release. The current build runs on iPhone and iPad with iOS or iPadOS 26 and later, but it has not been submitted to the App Store. We will add the direct listing here after it becomes public.

Ask for the launch link

The current build includes the full playground and works offline. Apple Pencil is optional. Public pricing has not been announced.

QUESTIONS

Before you start drawing.

Does a child need Apple Pencil?

No. Finger drawing, stamps, tools, puzzles, and the workshop work without one. On supported iPads and Pencil models, pressure changes line thickness, tilt strengthens shading, hover previews placement, and barrel roll turns stamps.

Can two people play together?

The game is a single-device playground rather than an online multiplayer game. A child and grown-up can still take turns drawing, predicting, pressing play, and rebuilding on the same iPhone or iPad.

Does it work offline?

Yes. The current build needs no account or network connection. Drawings, puzzle progress, preferences, and troubleshooting reports stay on the device unless you explicitly share a report.

Is every drawing guaranteed to work?

No. That is part of the experiment. Very small or crowded shapes may need more room, and a design may tip, slip, or miss the goal. Pause, adjust it, and try another version.

When will it be on the App Store?

No public release date is announced. The page will link to the real App Store listing after it is live.